Pengaruh Shift Kerja dan Persepsi Lingkungan Psikologis Tempat Kerja Terhadap Stres Kerja pada Perekam Medik
Abstrak
In the golden age period, children are still in pre-operational thinking, that thinking at random, ambiguous, and not organized. At this age, visual perception is more effective and the child can maintain concentration for long periods of time. To form a skilled and intelligent child, it must be started early, by laying the foundations of knowledge which are easy to understand. One foundation of knowledge is to use color.The development of digital gaming continues to grow rapidly. Various genres appear according to the market needs, including, educational games. The game with the theme of education and provide interactive content for collaborative learning purposes. Through the game, then made the concept of Game Based Learning to meet the needs of education.To create an interactive game with users, especially children, the game requires an interaction between the components in the game. One form of interaction between components is using physics logic, ie an algorithm that allows the behavior of the components in the game like in the real world. Keywords: physics logic, digital game based learning, primary color educationReferensi
Adam, E. (2010). Fundamentals of Game Design: The Definition of Game. Berkeley, CA: New Riders.
Android. (2014, April 14). Retrieved from Android Developer: http://source.android.com/source/index.html
Bloom, B. S. (2003). Taxonomy of Educational Objective: Handbook 7. New York: Longman.
Chaudhary, A. G. (2008). DIGITAL GAME-BASED LEARNING – FUTURE. Indian Journal.
Gee, J. P. (2005). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.
Henry, S. (2005). Panduan Praktis Membuat Game 3D. Jakarta: Graha Ilmu.
Hurlock, E. B. (1993). Perkembangan Anak Jilid 2. PT. Erlangga.
Kanber, B. (2012, November 08). Build New Games. Retrieved from http://buildnewgames.com/gamephysics/
Novak, J. (2012). Game Development Essential 3rd Edition. Canada: Delmar, Cengage Learning.
Pivec, P. (2011). Digital Games: Changing Education, One Raid at a Time. IGI Global.
Pratama, O. S., Puspita, E., & Oktavianto, H. (n.d.). Pengenal 16 Warna Dasar Untuk Buta Warna Dengan Output Suara. Surabaya: Institut Teknologi Sepuluh November Surabaya.
Royle, K. (2008). Game Based Learning: A Different Perspective. Innovate: Journal of Online Education.
S, D. R., Sudarmi, M., & Noviandini, D. (2013). Game Angry Birds dan Program Tracker Sebagai Media Pembelajaran Fisika pada Topik Gerak Parabola. Prosiding Seminar Nasional Sains dan Pendidikan Sains VII.
Unity3D. (2014, April 14). Retrieved from Unity3D Documentation: http://unity3d.com/learn/documentation
Visual Studio. (2014, April 14). Retrieved from Visual Studio Online: http://www.visualstudio.com/explore/application-development-vs
Wahyuningsih, M. (2011, April 14). detik.com. Retrieved from Detik Health: http://health.detik.com/read/2011/04/14/120159/1617042/764/warna-bisa-pengaruhi-psikologis-anak
Zin, N. A., Jaafar, A., & Yue, W. S. (2009). Digital Game Based Learning (DGBL) Model and Development Methodology. Transaction On Computer.
Android. (2014, April 14). Retrieved from Android Developer: http://source.android.com/source/index.html
Bloom, B. S. (2003). Taxonomy of Educational Objective: Handbook 7. New York: Longman.
Chaudhary, A. G. (2008). DIGITAL GAME-BASED LEARNING – FUTURE. Indian Journal.
Gee, J. P. (2005). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.
Henry, S. (2005). Panduan Praktis Membuat Game 3D. Jakarta: Graha Ilmu.
Hurlock, E. B. (1993). Perkembangan Anak Jilid 2. PT. Erlangga.
Kanber, B. (2012, November 08). Build New Games. Retrieved from http://buildnewgames.com/gamephysics/
Novak, J. (2012). Game Development Essential 3rd Edition. Canada: Delmar, Cengage Learning.
Pivec, P. (2011). Digital Games: Changing Education, One Raid at a Time. IGI Global.
Pratama, O. S., Puspita, E., & Oktavianto, H. (n.d.). Pengenal 16 Warna Dasar Untuk Buta Warna Dengan Output Suara. Surabaya: Institut Teknologi Sepuluh November Surabaya.
Royle, K. (2008). Game Based Learning: A Different Perspective. Innovate: Journal of Online Education.
S, D. R., Sudarmi, M., & Noviandini, D. (2013). Game Angry Birds dan Program Tracker Sebagai Media Pembelajaran Fisika pada Topik Gerak Parabola. Prosiding Seminar Nasional Sains dan Pendidikan Sains VII.
Unity3D. (2014, April 14). Retrieved from Unity3D Documentation: http://unity3d.com/learn/documentation
Visual Studio. (2014, April 14). Retrieved from Visual Studio Online: http://www.visualstudio.com/explore/application-development-vs
Wahyuningsih, M. (2011, April 14). detik.com. Retrieved from Detik Health: http://health.detik.com/read/2011/04/14/120159/1617042/764/warna-bisa-pengaruhi-psikologis-anak
Zin, N. A., Jaafar, A., & Yue, W. S. (2009). Digital Game Based Learning (DGBL) Model and Development Methodology. Transaction On Computer.
Unduhan
Diterbitkan
2014-02-04
Cara Mengutip
Riska Rosita (2014) “Pengaruh Shift Kerja dan Persepsi Lingkungan Psikologis Tempat Kerja Terhadap Stres Kerja pada Perekam Medik”, Indonesian Journal on Medical Science, 2(2). Tersedia pada: https://ejournal.poltekkesbhaktimulia.ac.id/index.php/ijms/article/view/59 (Diakses: 30 Januari 2025).
Terbitan
Bagian
Artikel